We took some risks with the method of storytelling and added plenty of new mechanics. That being said, don’t expect Echoes of the Eye to be the base game in miniature. Because it needed to work equally well for both new and returning players, the structure of Echoes of the Eye wound up resembling a microcosm of the original game as a whole. Making Outer Wilds content is an involved process, and it wasn’t long before the DLC became an expansion. Our playtesters have been pleasantly surprised by how deep the rabbit hole goes!Īs you might guess, adding something substantial to the existing game was a rabbit hole of its own. While Echoes of the Eye doesn’t match the breadth of the base game by itself, it does have more depth than any existing location in the solar system. Ultimately we realized that we wouldn’t be comfortable expanding on the existing game unless it gave players something new and substantial to explore while also adding something meaningful to the narrative. Internally we had been tossing around various, more conventional, ideas for Outer Wilds DLC. As a relatively small and un-established studio we needed a project to immediately follow Outer Wilds that wasn’t too big or crazy, while still allowing us to grow as developers and hopefully deliver something that would appeal to fans of Outer Wilds. You might be wondering why we chose to add content when Outer Wilds is already a complete experience.
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